---
title: "Pixel Flow! iOS Revenue & Downloads 2026"
description: "Pixel Flow!: Match colors with precision. Revenue: $1M. Download estimates and games rankings, updated daily."
url: https://trendapps.dev/app/ios/6751056652/
markdown: https://trendapps.dev/app/ios/6751056652/index.md
platform: iOS
updated: 2026-10-22
source: TrendApps
license: CC BY 4.0
---

# Pixel Flow!

*Match colors with precision*

by Loom Games Oyun Yazilim ve Pazarlama Anonim Sirketi · iOS · Games

## Key metrics

| Metric | Value |
| --- | --- |
| Monthly revenue (store, estimated) | $1M |
| Monthly downloads (estimated) | 500K |
| Revenue per download | $2 |
| Rating | 4.7★ (169.7K ratings) |
| Price | Free |
| In-app purchases | Yes |
| Category | Games |
| Top free rank | #61 in Games |
| Top grossing rank | #80 in Top Chart |
| First seen on the store | August 17, 2025 |
| Last data update | 2026-10-22 |

## Summary

Currently sitting at #61 in free games charts and #80 in revenue rankings, Pixel Flow! iOS app has established itself as a seasoned player with proven staying power in the games category. Monthly download estimates are tracked daily, and the app shows solid profitability on a revenue-per-download basis, with estimated monthly revenue of $1M. Over 1 year since launch, it has accumulated 169.7K reviews and built its current revenue stream. The app maintains a 4.7-star rating, operating within a fiercely competitive market. This Turkey application demonstrates a solid revenue efficiency – learn more at their official website.

## Briefing

Pixel Flow! is an iOS app (Free) by Loom Games Oyun Yazilim ve Pazarlama Anonim Sirketi in the games category, holding #61 in the free games charts and #80 in the grossing rankings. It draws an estimated 500K downloads a month and holds a 4.7-star rating.

- Monetizes through in-app purchases ranging from $1.99 to $34.99.
- Ships new versions about one a week.
- Latest version is 0.33.1, released September 4, 2026.
- 81% of ratings are five-star.
- Available in 33 languages.
- Strongest in US, GB, RU.
- Downloads at 450.9 MB and requires iOS 15.0+.
- Rated 13+.

## Specs

| Spec | Value |
| --- | --- |
| Version | 0.33.1 |
| Release status | Regional release |
| Age rating | 13+ |
| Requires | iOS 15.0+ |
| Size | 450.9 MB |
| Languages | SQ, Arabic, Czech, Danish, Dutch, English, Finnish, French, KA, German, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Norwegian, Persian, Polish, Portuguese, Romanian, Russian, SR, Chinese, Slovak, Spanish, Swedish, Thai, Turkish, Ukrainian, Vietnamese, XH, ZU |
| Price | Free |
| First seen | August 2025 |
| Top markets | US, GB, RU |
| Publisher country | Turkey |
| Website | [Visit website](https://www.loomgames.com/) |
| Support | [Visit support](https://www.loomgames.com/support-help-center/) |

## What's new

| Version | Date |
| --- | --- |
| 0.33.1 | September 4, 2026 |
| 0.33.0 | August 31, 2026 |
| 0.32.2 | August 26, 2026 |
| 0.32.1 | August 20, 2026 |
| 0.32.0 | August 17, 2026 |

## In-app purchases

| Item | Price | Duration |
| --- | --- | --- |
| 1K Gold | $1.99 | — |
| Fail Offer 1 | $5.99 | — |
| 5K Gold | $7.99 | — |
| Small Bundle | $9.99 | — |
| 10K Gold | $14.99 | — |
| Golden Pass 1 | $9.99 | — |
| Medium Bundle | $19.99 | — |
| 25K Gold | $29.99 | — |
| No Ads | $7.99 | — |
| Ultra Bundle | $34.99 | — |

## Featured reviews

- **4★ · Fun game but… · November 9, 2025** — This is actually a pretty fun game. It’s nice when I have a bit of down time. I only have two issues: 1. I can tell it’s starting to go down the greed hole fairly quickly and I haven’t been playing very long, only just started seeing ads for it a week ago (assuming it’s a fairly new game). You don’t get many coins as a reward, which I get, to a degree. If you give too many coins, no reason for people to ever spend money, BUT you shouldn’t have to play about 50 games to afford a power up. Especially when you often need them to get past a Very Hard level. Then, as every single game seems to feel the need to do, it has a season pass or whatever they’re calling it here. I’m absolutely tired of those. Does every game have to copy Fortnite? Even mobile games? I don’t even play it and don’t think it was the first to implement a season pass, but it definitely popularized it, and I see its influence everywhere. I guess it’s nice they have free stuff on the passes (stuff I rarely use, though, besides coins). 2. The game freezes constantly. It’s not too bothersome on the regular games, but when you’ve finally figured out how to beat a Hard or Very Hard level and then it freezes, so that you have to start over… it’s really frustrating. I like to play games for fun and a bit of challenge, it’s not a challenge if it’s just the game freezing up. Which, honestly, brings me back to point 1: wanting me to spend money on a game that freezes is lame.
- **4★ · Relaxing and Fun…with a Couple of Needed Improvements · January 16, 2026** — I downloaded this game on a whim and it’s become one of my favorite stress relievers! It’s engaging, fun, and challenging enough that I don’t get bored. I will echo a couple of folks that mentioned that the difficulty level can be frustrating as you reach higher levels, but so far I’ve found that paying attention to the queue order and replaying levels works for me. My main complaint is the app refreshing during a level. As I’m sure most people do, I have a life outside of this game and so sometimes I need to stop playing and do other things during a level. However, more often than not, when I come back to the game, it doesn’t open to where I was; it starts the level over and counts it as a failure. This is annoying, especially when I’m in the midst of a lava challenge because it means I’ve failed the challenge even though I didn’t actually fail the level. I don’t have this problem with other games, so I’m assuming there is a way to fix that and I hope the developers do!
- **3★ · Slow for no reason · December 18, 2025** — It doesn’t actually have any difficulty or thought required. You just have to sit and click the same thing over and over again to get it to actually play the game. There is no way to just keep the bubbles cycling, and there’s no way to speed up the gameplay either. It doesn’t really help de-stress me like a game like this should at all because it’s so OBNOXIOUSLY slow. You literally have to be so exhausted that all you can do is tap the same little bubble over and over again to enjoy it and even then, it’s mind-numbingly slow. I play a lot of games like this but honestly, this one needs work. And, thats not even considering the fact that you LITERALLY cannot play it offline, and it has forced pop up harassment between EVERY match. It’s really not hard to set up consumables with videos if you want free money from advertisers, but it’s really, by definition, predatory behavior to just harass gamers with ads, regardless of your reasons. If you want ad revenue, get the revenue with respectable tactics like additional power ups, or you’re just another predator. I actually like the style of this game so im genuinely hoping the creators consider the implications and impressions of the predatory choices made for advertising, how it overtly negatively impacts societal interactions, and make changes personally to be BETTER THAN THAT. If they don’t, then they’re just another predatory set of abusers using societal “norms” as an excuse for disrespectful, hateful choices. I won’t be surprised, but i will be disappointed in this game maker if they can’t be bothered to affect change.

## About

Conveyor’s ready, pigs are on standby. Tap to send a pig onto the conveyor so it rains balls onto pixel cubes of its own color. The number above its head is its ammo: that’s how many hits it makes. Run out and it leaves the stage; if not, it slips into one of the 5 waiting slots and, when you tap again, it jumps back on the conveyor to fire another round.
The conveyor has a capacity—push past the limit and you’ll need to wait. Send them in the right order, manage the flow, and hit the cubes to clear the board piece by piece. Simple mechanic, sticky loop: tap → flow → repeat.
Highlights
One-tap control: Quick sessions, easy one-handed play.
Color matching: Pigs only hit their own color—no target-picking hassle.
Conveyor capacity: Timing and queue management add a bite-size strategy layer.
5 waiting slots: Stack, sort, and launch at the perfect moment.
Short but “one more round” feel: Perfect for micro-breaks.
Satisfying pixel cleanup: Every hit leaves the board feeling crisp.
For anyone who loves fast action-puzzles, timing, and flow management. The pigs are ready. The cubes… not so much.

## Questions about this app

### How does Pixel Flow! iOS app make money?

Pixel Flow! iOS app monetises through in-app purchases. The current products and price points are listed in the in-app purchases table on this page.

### How much revenue does Pixel Flow! generate?

Pixel Flow! iOS app generates an estimated monthly revenue of $1M.

### What are Pixel Flow! iOS app's download statistics?

Pixel Flow! iOS app download estimates are updated daily. The app maintains a 4.7-star rating based on 169.7K user reviews, indicating strong user satisfaction in the games market.

### Is Pixel Flow! iOS app performing well in its category?

Pixel Flow! iOS app ranks #61 in the free games charts and #80 in revenue rankings. The app's performance metrics suggest strong market presence with established user base.

### Where can I download Pixel Flow! iOS app?

You can download Pixel Flow! iOS app from the App Store for iOS devices, requiring iOS 15.0 or later. The app offers in-app purchases for enhanced functionality.

## Links

- [App Store page](https://apps.apple.com/app/id6751056652)
- [Developer website](https://www.loomgames.com/)
- [Loom Games Oyun Yazilim ve Pazarlama Anonim Sirketi on TrendApps](https://trendapps.dev/publisher/1833998834/)
- [Top Games apps on iOS](https://trendapps.dev/top-trending-apps/ios/games/)
- [App economics statistics](https://trendapps.dev/statistics/)

Source: https://trendapps.dev/app/ios/6751056652/ · Markdown: https://trendapps.dev/app/ios/6751056652/index.md · Methodology: https://trendapps.dev/methodology/
