App Revenue per Download: What a Download Is Actually Worth

TrendApps Research · updated September 11, 2026 · 59,282 apps

Among 7,744 apps with both revenue and downloads above the floor, the median app makes $1.43 per download. A quarter of them make less than $0.38 per download. A quarter make more than $4.29. The median iOS app makes 3.6× as much per download as the median Android app. Store revenue only; advertising income is not included, so ad-supported apps show as not earning here.

$1.43
median revenue per download
$4.29
top quarter starts at
24.1%
of earning apps make $5+ per download
3.6×
iOS vs Android, per download

Median revenue per download

Revenue per download among earning apps: 25th percentile, median, 75th percentile

Bar = 25th to 90th percentile · dot = median

The median earning app makes $1.43 for every download it gets in a month; the bottom quarter makes $0.38 or less and the top quarter $4.29 or more.

Revenue per download is monthly store revenue divided by monthly downloads for apps where both are above the floor. Both inputs are bands, so the ratio is a band; and it is a monthly snapshot, not a lifetime value.

Data table
PercentileAlliOSAndroid
25th$0.38$1.00$0.17
50th (median)$1.43$2.50$0.70
75th$4.29$6.67$2.11

The spread: from under $0.50 to over $5

Earning apps by revenue per download
Share of earning apps per band
  • Under $0.502,140 · 27.6%
  • $0.50 – $22,118 · 27.4%
  • $2 – $51,622 · 20.9%
  • $5+1,864 · 24.1%

27.6% of earning apps make less than $0.50 per download and 24.1% make $5 or more; the two middle bands hold the rest.

The bands are roughly even: there is no "normal" revenue per download. $0.30 is a high-volume game with cheap consumables; $8 is a subscription app with a small, committed audience — the band where solo developers most often live.

Data table
Revenue per downloadAppsShare
Under $0.502,14027.6%
$0.50 – $22,11827.4%
$2 – $51,62220.9%
$5+1,86424.1%

Revenue per download by platform

Earning apps by revenue-per-download band, iOS vs Android
Share of earning apps making $5+ per download
iOS
Android

The median earning iOS app makes $2.50 per download; the median earning Android app $0.70. At the 75th percentile the figures are $6.67 and $2.11.

This is the cleanest single number behind "iOS users pay more". Android delivers more downloads; each is worth a fraction of an iOS one in store revenue, and the two effects partly cancel.

What 10,000 downloads are worth

Monthly store revenue by monthly downloads, at the 25th / 50th / 75th percentile of revenue per download

At the median, 10,000 downloads a month is about $14,290 a month in store revenue — $3,750 in the bottom quarter, $42,860 in the top quarter.

Use the column that matches your model: consumables and cheap unlocks track the 25th percentile, a subscription with decent retention tracks the 75th. The revenue calculator does the same arithmetic with your own conversion rate and price.

Data table
Monthly downloadsAt 25th pctAt medianAt 75th pct
1,000$375$1,429$4,286
10,000$3,750$14,290$42,860
100,000$37,500$142,900$428,600
1,000,000$375,000$1,429,000$4,286,000

Ads are not included

Every figure on this page is store revenue before the commission. Advertising revenue never passes through the store; an ad-supported app with 100,000 downloads a month shows here as zero revenue per download even if it earns thousands from ads. Benchmark ad-supported apps against network eCPMs instead.

What this means if you're building an app

Convert downloads to revenue with a band, not a point. The middle half of earning apps spans $0.38 to $4.29 per download, a 11× range, and where your app lands depends on the model more than the category.

Building for a small audience, aim for the $5-and-up band deliberately: a real subscription price and a free tier that proves the value. Building for volume, plan on the low band and make the volume real. At $0.38 per download you need roughly 2,667 downloads a month just to clear the $1,000 floor.

Run the numbers in the app revenue calculator →

Questions developers ask

Among apps with real store revenue, the median is $1.43 per download, with the middle half between $0.38 and $4.29. Ad revenue is not included.

Above $4.29 puts an app in the top quarter of earning apps; 24.1% of them make $5 or more per download.

About $14,290 a month at the median revenue per download, between $3,750 and $42,860 for the middle half of earning apps. Store revenue before the commission, excluding ads.

The median earning Android app makes $0.70 per download, against $2.50 for the median earning iOS app.

ARPU is revenue divided by active users; revenue per download divides by new installs instead and is what store data can measure. The median here is $1.43 per download; ARPU for the same app is usually lower.

Store data does not include advertising revenue, so this page cannot answer it. Use the ad revenue calculator with your own impressions and eCPM.

How these numbers are computed

  • An app counts as earning when its estimated monthly store revenue is above $1,000. Estimates below that sit at a floor of $1,000, so medians across all apps would be meaningless; every ratio on this page is the share of a segment above that floor.
  • Revenue and downloads are estimates in bands ($5k–10k by $1k, $10k–100k by $10k, then by $100k and $1M). Medians among earners are the median band.
  • Store revenue only — paid downloads and IAP (in-app purchases, including subscriptions). Advertising income is never included, so ad-supported apps show as not earning.
  • Apps enter the catalogue from the US top charts, including Top Paid, so paid apps are over-represented. Ratios by monetization model are unaffected; overall ratios lean slightly paid.
  • Delisted apps are excluded; unrated apps are excluded from rating charts. Recomputed after every crawl — last data point 2026-09-11, 59,282 active apps.

Full methodology →

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