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Building a free, ad-supported app? Estimate the monthly revenue it could earn from in-app advertising — using real ARPDAU and eCPM benchmarks by app type and platform.
iOS eCPMs run higher; Android carries more ad volume.
Balanced ad load, decent retention. ARPDAU ~$0.05–0.08 (Juego Studio / AppsFlyer 2025).
≈ 30 daily active users at this app type's retention. Ad revenue is driven by DAU — override it in the assumptions if you have a better estimate.
$63
$756/year · 100% margin
eCPM and ARPDAU benchmarks from Appodeal, Juego Studio & Playwire (2025). Non-gaming ad data is thin — treat it as a rough estimate. No store commission applies to ad revenue.
Selling subscriptions instead? Try the revenue calculatorIn-app advertising revenue is a daily-active-user game. Each active user is worth a small amount per day — measured as ARPDAU, average ad revenue per daily active user. For mobile games in 2025 that ranges from about $0.03 for hypercasual to $0.12 for midcore titles (Juego Studio). Multiply by your DAU and 30 days and you have a realistic monthly estimate.
Pick your app type and platform to load realistic ARPDAU and eCPM benchmarks, enter the monthly downloads you expect, and the tool estimates your DAU and monthly ad revenue. Open the assumptions to switch between the ARPDAU and impressions × eCPM methods, or to enter your own numbers. For apps that also sell subscriptions or in-app purchases, estimate that side in the Mobile App Revenue Calculator.