Sports Apps: Revenue, Downloads and Monetization Statistics

TrendApps Research · updated September 11, 2026 · 2,347 apps · iOS only

TrendApps tracks 2,347 Sports apps across the App Store and Google Play. 10.9% of them earn more than $1,000 a month, below the 18.3% rate across all categories. Among Sports apps that earn, the median is $50k a month. Free Sports apps with IAP earn 54.0% of the time. Store revenue only; advertising income is not included, so ad-supported apps show as not earning here.

10.9%
of Sports apps earn $1k+ a month
$50k
median among earners
54.0%
of free + IAP apps earn $1k+
$4.00
median revenue per download

How many Sports apps make money?

Sports apps above and below the $1,000/month floor
  • Earn more than $1k/month256 apps
  • At or below the $1k floor2,091 apps
Share earning $1k+/month vs all categories
Monthly revenue among earning apps: 25th percentile, median, 90th percentile

Bar = 25th to 90th percentile · dot = median

256 of the 2,347 tracked Sports apps earn more than $1,000 a month from store sales and IAP. That is 10.9% of the category. Among those earners, a quarter make $20k or less and a quarter make $200k or more. The top 10% of Sports earners clear $500k a month.

Revenue estimates below $1,000 sit at a floor, so "earning" means clearing that line. The comparison against all categories tells you whether Sports is a category where store purchases are a normal way to pay, or one where users expect everything free.

Data table
Percentile (earning apps)Monthly revenue
25th$20k
50th (median)$50k
75th$200k
90th$500k

Free vs paid Sports apps

Share of apps earning $1k+/month, by monetization model
How Sports apps split by model
  • Free + IAP461 · 19.6%
  • Paid + IAP161 · 6.9%
  • Paid, no IAP1,262 · 53.8%
  • Free, no IAP463 · 19.7%

461 Sports apps are free with IAP, and 54.0% of them earn more than $1,000 a month. 1,262 are paid with nothing to buy inside, and 0.2% of those earn. When a free-with-IAP Sports app earns, the median is $60k a month.

A free Sports app with no IAP has no way to earn store revenue, so its row reflects ads that this data cannot see, not failure. The fair comparison is between the models that sell something through the store.

Data table
ModelAppsEarn $1k+/moMedian (earners)
Free + IAP46154.0%$60k
Paid + IAP1613.1%$20k
Paid, no IAP1,2620.2%$6k
Free, no IAP4630.0%

Ratings and revenue in Sports

Share of apps earning $1k+/month, by number of ratings
How rated Sports apps split by number of ratings
  • Under 100 ratings1,126 · 63.7%
  • 100 – 1k271 · 15.3%
  • 1k – 10k185 · 10.5%
  • 10k – 100k134 · 7.6%
  • 100k+51 · 2.9%

Sports apps with fewer than 100 ratings earn more than $1,000 a month 2.8% of the time. With between 1,000 and 10,000 ratings, 41.1% earn. With more than 100,000 ratings, 41.2% earn.

Rating count is the public signal of whether a Sports app has found its audience. Use it on competitors' store pages: the bands above convert a rating count into the probability that the app is clearing $1,000 a month.

Data table
Ratings countAppsEarn $1k+/mo
Under 100 ratings1,1262.8%
100 – 1k27123.6%
1k – 10k18541.1%
10k – 100k13447.0%
100k+5141.2%

How long Sports apps take to earn

Share of apps earning $1k+/month, by time since first release

Sports apps under a year old earn more than $1,000 a month 2.1% of the time. Between one and three years old, 11.3% earn. Past three years, 15.4% earn.

Age is time since the app first appeared on the store. Across the catalogue the earning rate roughly doubles after the first year and then flattens; the Sports curve above shows whether this category rewards patience more or less than average.

Data table
App ageAppsEarn $1k+/mo
Under 1 year5752.1%
1 – 3 years35511.3%
3 – 6 years39015.4%
6+ years1,02614.0%

Revenue per download in Sports

Earning Sports apps by revenue per download
Revenue per download: 25th percentile, median, 75th percentile

Bar = 25th to 90th percentile · dot = median

Among 149 Sports apps with both revenue and downloads above the floor, the median makes $4.00 per download. The middle half spans $1.67 to $15.00. 49.0% make $5 or more per download.

Multiply your download forecast by the band that matches your model. Subscriptions with good retention track the top quarter; cheap consumables track the bottom. Advertising revenue is not included.

Data table
Revenue per downloadAppsShare
Under $0.502013.4%
$0.50 – $22114.1%
$2 – $53523.5%
$5+7349.0%

What this means if you're building an app

Sports is below the catalogue average on earning rate, at 10.9%. When a Sports app earns, the median is $50k a month.

The model that works here is free with IAP, at 54.0%.

Before building, open the top-trending Sports list and check the rating counts of the apps already earning. That is the size of the audience you are competing for, and the ratings section above converts it into odds.

Explore top Sports apps →

Questions developers ask

10.9% of tracked Sports apps earn more than $1,000 a month from store sales and IAP. Among those that earn, the median is $50k a month and the top 10% make $500k or more. Ad revenue is not included.

This category exists on the App Store only in the store taxonomy, with 2,347 tracked apps. See the iOS vs Android report for the cross-platform comparison.

Free Sports apps with IAP earn more than $1,000 a month 54.0% of the time, against 0.2% for paid apps without IAP. Free with IAP is the model that works in this category, as in most.

The median earning Sports app makes $4.00 per download, with the middle half between $1.67 and $15.00. Store revenue only, before the store commission.

How these numbers are computed

  • An app counts as earning when its estimated monthly store revenue is above $1,000. Estimates below that sit at a floor of $1,000, so medians across all apps would be meaningless; every ratio on this page is the share of a segment above that floor.
  • Revenue and downloads are estimates in bands ($5k–10k by $1k, $10k–100k by $10k, then by $100k and $1M). Medians among earners are the median band.
  • Store revenue only — paid downloads and IAP (in-app purchases, including subscriptions). Advertising income is never included, so ad-supported apps show as not earning.
  • Apps enter the catalogue from the US top charts, including Top Paid, so paid apps are over-represented. Ratios by monetization model are unaffected; overall ratios lean slightly paid.
  • Delisted apps are excluded; unrated apps are excluded from rating charts. Recomputed after every crawl — last data point 2026-09-11, 2,347 active apps.

Full methodology →

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