How Much Do Mobile Apps Make? Revenue Data From Every Tracked App

TrendApps Research · updated September 11, 2026 · 59,282 apps

Of 59,282 active apps tracked by TrendApps, 18.3% earn more than $1,000 a month from the App Store and Google Play. Among the apps that do earn, the median is $40k a month. The top quarter of earners clears $200k a month. The top one percent of all apps collects 79.9% of the revenue in the catalogue. Store revenue only; advertising income is not included, so ad-supported apps show as not earning here.

18.3%
of apps earn $1,000+ a month
$40k
median monthly revenue among earners
$700k
top 10% of earners make at least
79.9%
of all revenue goes to the top 1%

What percentage of apps make money?

Active apps above and below the $1,000/month floor
  • Earn more than $1k/month10,849 apps
  • At or below the $1k floor48,433 apps
Share earning $1k+/month, by platform
iOS
Android

48,426 of the 59,282 apps sit at the $1,000-a-month floor or below it, leaving 10,856 with meaningful store revenue. Estimates below $1,000 are reported as $1,000, so "earning" throughout means clearing that line.

The catalogue is drawn from the top charts, so it skews toward apps that got some traction; and ad revenue is invisible, so an ad-supported free app looks like a zero even when it pays rent.

Median revenue among apps that earn

Monthly revenue among earning apps: 25th percentile, median, 90th percentile

Bar = 25th to 90th percentile · dot = median

Once an app clears the floor, the median is $40,000 a month; a quarter of earners make $10k or less and a quarter make $200k or more. The top tenth clears $700k.

This is the number people want when they ask "how much does an app make" — the typical app among the minority that monetizes through the store, not the average app. Percentiles are revenue bands, so a $40k median means the middle earner sits in the $40k band.

Data table
Percentile (earning apps)AlliOSAndroid
25th$10,000$20,000$10,000
50th (median)$40,000$70,000$30,000
75th$200,000$300,000$100,000
90th$700,000$900,000$400,000

The revenue ladder: how many apps at each level

Apps per monthly revenue band
Share of each platform's apps per revenue band

1,860 apps sit between $5,000 and $9,000 a month, the first rung above the floor. 5,216 make between $10,000 and $90,000, the band most solo developers would call a business. 2,866 make six figures a month and 138 make $10 million or more.

Each rung is roughly a third the size of the one below it — no cliff, no plateau. "Can an app make $10k a month" and "can it make $100k" are the same kind of question with answers that differ by a predictable factor.

Data table
Monthly revenue bandApps
$1k or less48,426
$5k – $9k1,860
$10k – $90k5,216
$100k – $900k2,866
$1M – $9M776
$10M+138

The top 1% of apps

Share of all catalogue revenue
  • Top 1% of apps79.9%
  • Other 99% of apps20.1%
Monthly revenue: median vs 90th percentile vs $1M+ club

The top 1% of apps by revenue collects 79.9% of every dollar the catalogue earns; the other 99% share the rest.

A power law, like music streams or book sales. The practical reading is not "give up" but "do not benchmark against the top": the apps you can model a business on live in the $10k–$90k band, and there are thousands of them.

How many downloads apps actually get

Apps per monthly downloads band
Monthly downloads among apps above 1,000: 25th, median, 90th percentile

Bar = 25th to 90th percentile · dot = median

31.8% of apps get more than 1,000 downloads a month; among those, the median is 60,000 a month and the top tenth passes 800,000.

Downloads and revenue do not move together: many apps in the 100k-downloads band earn nothing from the stores because they monetize with ads, and many under 10k downloads clear $10k a month on subscriptions.

Data table
Monthly downloads bandApps
1k or fewer40,433
1k – 10k2,093
10k – 100k8,997
100k – 1M6,267
1M+1,492

What indie and solo developers make

Share earning $1k+/month, by number of apps the publisher has

Apps published by a developer with a single app earn more than $1,000 a month 19.4% of the time, with a median of $40k among earners. Apps under a year old earn only 9.4% of the time, so the first year drags the solo number down.

Publisher size is the closest proxy the store data has for "indie", and the result is encouraging: a one-app publisher is not at a disadvantage against studios with a dozen titles.

Data table
Publisher portfolioAppsEarn $1k+/moMedian (earners)
1 app34,24619.4%$40k
2 – 3 apps11,81319.6%$50k
4 – 10 apps7,59017.6%$50k
11+ apps5,6339.7%$20k

What this means if you're building an app

Set expectations from the earners, not the average: if your app clears the floor, the typical outcome is $40k a month and the top quarter is $200k or more. Only 18.3% of apps get there, in a catalogue already tilted toward apps that reached the charts.

The stores reward one shape of app: free to install, with something worth paying for inside. That is the biggest lever in this dataset — bigger than platform, category or ratings. Read the free-vs-paid report before anything else.

See which apps are earning right now →

Questions developers ask

Most apps make nothing meaningful from the stores: 81.7% of the 59,282 apps TrendApps tracks sit at or below $1,000 a month. Among the 18.3% that earn more, the median is $40,000 a month. There is no useful "average" — the distribution is a power law.

18.3% of active apps earn more than $1,000 a month from App Store and Google Play sales and IAP. Ad revenue is not counted, so ad-supported apps are under-represented.

A developer whose app clears $1,000 a month typically earns $40,000 a month before the store commission, with the top quarter at $200k or more. Single-app publishers earn $1k+ 19.4% of the time, about the same as larger studios.

The top 10% of earning apps make $700k a month or more. 914 apps in the catalogue make $1 million or more a month, and the top 1% of all apps collects 79.9% of total revenue.

Financially, 18.3% of tracked apps earn more than $1,000 a month and the median earner makes $40k. Free apps with IAP clear the bar far more often than paid apps, and apps rarely earn in their first year. Build for the model that works, and budget a year.

Apps under one year old earn more than $1,000 a month only 9.4% of the time; between one and three years old, 21.7% do.

TrendApps tracks 59,282 active apps across the top free, paid and grossing charts of the US App Store and Google Play, with monthly revenue and download estimates refreshed after every crawl. Estimates are bucketed and floored at $1,000; see the methodology for exclusions.

How these numbers are computed

  • An app counts as earning when its estimated monthly store revenue is above $1,000. Estimates below that sit at a floor of $1,000, so medians across all apps would be meaningless; every ratio on this page is the share of a segment above that floor.
  • Revenue and downloads are estimates in bands ($5k–10k by $1k, $10k–100k by $10k, then by $100k and $1M). Medians among earners are the median band.
  • Store revenue only — paid downloads and IAP (in-app purchases, including subscriptions). Advertising income is never included, so ad-supported apps show as not earning.
  • Apps enter the catalogue from the US top charts, including Top Paid, so paid apps are over-represented. Ratios by monetization model are unaffected; overall ratios lean slightly paid.
  • Delisted apps are excluded; unrated apps are excluded from rating charts. Recomputed after every crawl — last data point 2026-09-11, 59,282 active apps.

Full methodology →

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