Free vs Paid Apps: Which Model Actually Makes Money?
TrendApps Research · updated September 11, 2026 · 59,282 apps
Free apps with IAP earn more than $1,000 a month 47.1% of the time. Paid apps without IAP clear the same bar 2.4% of the time. When a free-with-IAP app earns, the median is $50k a month. Among paid apps, no price point does better than 11.7%. Store revenue only; advertising income is not included, so ad-supported apps show as not earning here.
- 47.1%
- of free + IAP apps earn $1k+
- 2.4%
- of paid apps without IAP earn $1k+
- $50k
- median among free + IAP earners
- 20×
- free + IAP vs paid, earning rate
Four monetization models compared
- Free + IAP21,145 · 35.7%
- Paid + IAP3,401 · 5.7%
- Paid, no IAP22,300 · 37.6%
- Free, no IAP12,436 · 21.0%
21,145 apps are free with IAP and 47.1% of them earn more than $1,000 a month; 22,300 are paid with nothing to buy inside and 2.4% of those earn. Free-with-IAP apps clear the bar 20× as often as paid apps.
A free app with no IAP has no way to generate store revenue; its near-zero here is a limit of the measurement, not evidence that ad-supported apps fail. The fair comparison is between the first three models.
Data table
| Model | Apps | Earn $1k+/mo | Median (earners) |
|---|---|---|---|
| Free + IAP | 21,145 | 47.1% | $50k |
| Paid + IAP | 3,401 | 10.7% | $10k |
| Paid, no IAP | 22,300 | 2.4% | $9k |
| Free, no IAP | 12,436 | 0.1% | — |
How much each model earns when it works
The median earning free-with-IAP app makes $50k a month. The median earning paid app makes $9k, and the paid-plus-IAP hybrid $10k.
Free entry removes the biggest objection at the moment of discovery; the users who stay are asked to pay once the value is clear, and subscriptions turn that into recurring revenue. A paid app has to win the sale on a store page against free alternatives one scroll away.
Do paid apps make more? Price points from $0.49 to $29.99
The most common paid price is $0.99, and only 0.8% of apps at that price earn more than $1,000 a month. Higher prices do better — at $11.99, 11.7% earn — but every price point lands far below the 47.1% of free apps with IAP.
At $0.99 you need over a thousand sales a month to clear the floor; a $14.99 app needs seventy. If you charge upfront, price like a tool, not like a candy bar.
Data table
| Price | Apps | Earn $1k+/mo |
|---|---|---|
| $0.49 | 233 | 3.0% |
| $0.99 | 5,074 | 0.8% |
| $1.49 | 581 | 0.5% |
| $1.99 | 4,095 | 1.0% |
| $2.49 | 224 | 2.2% |
| $2.99 | 3,306 | 2.4% |
| $3.49 | 148 | 6.1% |
| $3.99 | 2,005 | 2.1% |
| $4.49 | 118 | 7.6% |
| $4.99 | 2,807 | 4.9% |
| $5.99 | 822 | 6.9% |
| $6.99 | 573 | 7.9% |
| $7.99 | 514 | 4.7% |
| $8.99 | 293 | 9.2% |
| $9.99 | 1,463 | 4.9% |
| $11.99 | 120 | 11.7% |
| $12.99 | 216 | 5.6% |
| $14.99 | 402 | 9.0% |
| $19.99 | 467 | 7.5% |
| $24.99 | 177 | 10.7% |
| $29.99 | 193 | 6.7% |
Monetization model by platform
Free-with-IAP apps earn 53.2% of the time on iOS and 41.7% on Android. Paid apps without IAP earn 1.2% of the time on iOS and 5.7% on Android.
Hold the model fixed and the two stores land within a few points of each other; change the model and the rate moves by an order of magnitude.
Games vs apps
- Games3,930 · 6.7%
- Other categories55,142 · 93.3%
Games earn more than $1,000 a month 40.8% of the time, against 16.8% for apps outside games, with a median of $60k among earning games.
Games are the free-with-IAP model in its purest form. The lesson for non-game developers is not to build a game but to borrow the mechanics: free entry, value first, a purchase when the user is invested.
What this means if you're building an app
If you are choosing a model for a new app, ship it free and sell something inside. That model earns 20× as often as a paid app and its earners make a median of $50k a month.
If you already have a paid app, the least risky move is the hybrid: keep the price for existing users, add an in-app subscription for the feature people ask for most, and watch whether it outgrows the sales. If your app is ad-supported, none of this measures you.
Questions developers ask
How these numbers are computed
- An app counts as earning when its estimated monthly store revenue is above $1,000. Estimates below that sit at a floor of $1,000, so medians across all apps would be meaningless; every ratio on this page is the share of a segment above that floor.
- Revenue and downloads are estimates in bands ($5k–10k by $1k, $10k–100k by $10k, then by $100k and $1M). Medians among earners are the median band.
- Store revenue only — paid downloads and IAP (in-app purchases, including subscriptions). Advertising income is never included, so ad-supported apps show as not earning.
- Apps enter the catalogue from the US top charts, including Top Paid, so paid apps are over-represented. Ratios by monetization model are unaffected; overall ratios lean slightly paid.
- Delisted apps are excluded; unrated apps are excluded from rating charts. Recomputed after every crawl — last data point 2026-09-11, 59,282 active apps.
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