Free vs Paid Apps: Which Model Actually Makes Money?

TrendApps Research · updated September 11, 2026 · 59,282 apps

Free apps with IAP earn more than $1,000 a month 47.1% of the time. Paid apps without IAP clear the same bar 2.4% of the time. When a free-with-IAP app earns, the median is $50k a month. Among paid apps, no price point does better than 11.7%. Store revenue only; advertising income is not included, so ad-supported apps show as not earning here.

47.1%
of free + IAP apps earn $1k+
2.4%
of paid apps without IAP earn $1k+
$50k
median among free + IAP earners
20×
free + IAP vs paid, earning rate

Four monetization models compared

Share of apps earning $1k+/month, by model
How the catalogue splits by model
  • Free + IAP21,145 · 35.7%
  • Paid + IAP3,401 · 5.7%
  • Paid, no IAP22,300 · 37.6%
  • Free, no IAP12,436 · 21.0%

21,145 apps are free with IAP and 47.1% of them earn more than $1,000 a month; 22,300 are paid with nothing to buy inside and 2.4% of those earn. Free-with-IAP apps clear the bar 20× as often as paid apps.

A free app with no IAP has no way to generate store revenue; its near-zero here is a limit of the measurement, not evidence that ad-supported apps fail. The fair comparison is between the first three models.

Data table
ModelAppsEarn $1k+/moMedian (earners)
Free + IAP21,14547.1%$50k
Paid + IAP3,40110.7%$10k
Paid, no IAP22,3002.4%$9k
Free, no IAP12,4360.1%

How much each model earns when it works

Median monthly revenue among earning apps, by model

The median earning free-with-IAP app makes $50k a month. The median earning paid app makes $9k, and the paid-plus-IAP hybrid $10k.

Free entry removes the biggest objection at the moment of discovery; the users who stay are asked to pay once the value is clear, and subscriptions turn that into recurring revenue. A paid app has to win the sale on a store page against free alternatives one scroll away.

Do paid apps make more? Price points from $0.49 to $29.99

Paid apps: share earning $1k+/month, by price

The most common paid price is $0.99, and only 0.8% of apps at that price earn more than $1,000 a month. Higher prices do better — at $11.99, 11.7% earn — but every price point lands far below the 47.1% of free apps with IAP.

At $0.99 you need over a thousand sales a month to clear the floor; a $14.99 app needs seventy. If you charge upfront, price like a tool, not like a candy bar.

Data table
PriceAppsEarn $1k+/mo
$0.492333.0%
$0.995,0740.8%
$1.495810.5%
$1.994,0951.0%
$2.492242.2%
$2.993,3062.4%
$3.491486.1%
$3.992,0052.1%
$4.491187.6%
$4.992,8074.9%
$5.998226.9%
$6.995737.9%
$7.995144.7%
$8.992939.2%
$9.991,4634.9%
$11.9912011.7%
$12.992165.6%
$14.994029.0%
$19.994677.5%
$24.9917710.7%
$29.991936.7%

Monetization model by platform

How each store's catalogue splits by model
Share earning $1k+/month, by model and platform

Free-with-IAP apps earn 53.2% of the time on iOS and 41.7% on Android. Paid apps without IAP earn 1.2% of the time on iOS and 5.7% on Android.

Hold the model fixed and the two stores land within a few points of each other; change the model and the rate moves by an order of magnitude.

Games vs apps

Share of apps earning $1k+/month
Games vs everything else in the catalogue
  • Games3,930 · 6.7%
  • Other categories55,142 · 93.3%

Games earn more than $1,000 a month 40.8% of the time, against 16.8% for apps outside games, with a median of $60k among earning games.

Games are the free-with-IAP model in its purest form. The lesson for non-game developers is not to build a game but to borrow the mechanics: free entry, value first, a purchase when the user is invested.

What this means if you're building an app

If you are choosing a model for a new app, ship it free and sell something inside. That model earns 20× as often as a paid app and its earners make a median of $50k a month.

If you already have a paid app, the least risky move is the hybrid: keep the price for existing users, add an in-app subscription for the feature people ask for most, and watch whether it outgrows the sales. If your app is ad-supported, none of this measures you.

Browse top grossing apps by category →

Questions developers ask

Free apps earn through IAP and subscriptions, through advertising, or by selling a service outside the store. In store data, which only sees purchases, 47.1% of free apps with IAP earn more than $1,000 a month.

No. Paid apps without IAP earn more than $1,000 a month 2.4% of the time, against 47.1% for free apps with IAP. Even the best paid price point reaches only 11.7%.

Yes — through IAP and subscriptions, which is the model most earning free apps use. Free apps with IAP that earn have a median store revenue of $50k a month, with no advertising counted.

The standard store commission is 30%, reduced to 15% for developers under $1 million in annual revenue on Apple's Small Business Program and Google's equivalent tier, and to 15% for subscriptions after the first year. The revenue figures on this page are gross store estimates before commission.

In this data, higher paid prices earn more often: $11.99 apps clear $1,000 a month 11.7% of the time, against 0.8% at $0.99. If you charge upfront, price like a tool. But every paid price point trails the free-with-IAP model.

Yes: adding IAP to a paid app lifts the share earning $1,000+ a month from 2.4% to 10.7%. Going free with IAP lifts it to 47.1%.

Games earn more than $1,000 a month 40.8% of the time, versus 16.8% for apps outside games. Games almost universally use the free-with-IAP model, which explains most of the gap.

How these numbers are computed

  • An app counts as earning when its estimated monthly store revenue is above $1,000. Estimates below that sit at a floor of $1,000, so medians across all apps would be meaningless; every ratio on this page is the share of a segment above that floor.
  • Revenue and downloads are estimates in bands ($5k–10k by $1k, $10k–100k by $10k, then by $100k and $1M). Medians among earners are the median band.
  • Store revenue only — paid downloads and IAP (in-app purchases, including subscriptions). Advertising income is never included, so ad-supported apps show as not earning.
  • Apps enter the catalogue from the US top charts, including Top Paid, so paid apps are over-represented. Ratios by monetization model are unaffected; overall ratios lean slightly paid.
  • Delisted apps are excluded; unrated apps are excluded from rating charts. Recomputed after every crawl — last data point 2026-09-11, 59,282 active apps.

Full methodology →

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