Free vs Paid Apps: Which Model Actually Makes Money?

TrendApps Research · updated October 26, 2026 · 62,959 apps

Free apps with IAP earn more than $1,000 a month 45.7% of the time. Paid apps without IAP clear the same bar 2.3% of the time. When a free-with-IAP app earns, the median is $50k a month. Among paid apps, no price point does better than 10.4%. Store revenue only; advertising income is not included, so ad-supported apps show as not earning here.

45.7%
of free + IAP apps earn $1k+
2.3%
of paid apps without IAP earn $1k+
$50k
median among free + IAP earners
20×
free + IAP vs paid, earning rate

Four monetization models compared

Share of apps earning $1k+/month, by model
How the catalogue splits by model
  • Free + IAP22,195 · 35.3%
  • Paid + IAP3,720 · 5.9%
  • Paid, no IAP24,022 · 38.2%
  • Free, no IAP13,022 · 20.7%

22,195 apps are free with IAP and 45.7% of them earn more than $1,000 a month; 24,022 are paid with nothing to buy inside and 2.3% of those earn. Free-with-IAP apps clear the bar 20× as often as paid apps.

A free app with no IAP has no way to generate store revenue; its near-zero here is a limit of the measurement, not evidence that ad-supported apps fail. The fair comparison is between the first three models.

Data table
ModelAppsEarn $1k+/moMedian (earners)
Free + IAP22,19545.7%$50k
Paid + IAP3,72010.6%$6k
Paid, no IAP24,0222.3%$6k
Free, no IAP13,0220.1%—

How much each model earns when it works

Median monthly revenue among earning apps, by model

The median earning free-with-IAP app makes $50k a month. The median earning paid app makes $6k, and the paid-plus-IAP hybrid $6k.

Free entry removes the biggest objection at the moment of discovery; the users who stay are asked to pay once the value is clear, and subscriptions turn that into recurring revenue. A paid app has to win the sale on a store page against free alternatives one scroll away.

Do paid apps make more? Price points from $0.49 to $29.99

Paid apps: share earning $1k+/month, by price

The most common paid price is $0.99, and only 0.9% of apps at that price earn more than $1,000 a month. Higher prices do better — at $24.99, 10.4% earn — but every price point lands far below the 45.7% of free apps with IAP.

At $0.99 you need over a thousand sales a month to clear the floor; a $14.99 app needs seventy. If you charge upfront, price like a tool, not like a candy bar.

Data table
PriceAppsEarn $1k+/mo
$0.291223.3%
$0.492513.2%
$0.995,5540.9%
$1.495860.3%
$1.994,4231.4%
$2.492241.8%
$2.993,6172.3%
$3.491495.4%
$3.992,1392.0%
$4.491185.9%
$4.993,0544.6%
$5.998767.2%
$6.996188.1%
$7.995554.9%
$8.993119.0%
$9.991,6074.6%
$11.9912710.2%
$12.992425.4%
$14.994388.2%
$19.995037.6%
$24.9918210.4%
$29.992007.0%

Monetization model by platform

How each store's catalogue splits by model
Share earning $1k+/month, by model and platform

Free-with-IAP apps earn 52.1% of the time on iOS and 40.1% on Android. Paid apps without IAP earn 1.4% of the time on iOS and 5.3% on Android.

Hold the model fixed and the two stores land within a few points of each other; change the model and the rate moves by an order of magnitude.

Games vs apps

Share of apps earning $1k+/month
Games vs everything else in the catalogue
  • Games4,168 · 6.6%
  • Other categories58,564 · 93.4%

Games earn more than $1,000 a month 39.5% of the time, against 16.2% for apps outside games, with a median of $50k among earning games.

Games are the free-with-IAP model in its purest form. The lesson for non-game developers is not to build a game but to borrow the mechanics: free entry, value first, a purchase when the user is invested.

What this means if you're building an app

If you are choosing a model for a new app, ship it free and sell something inside. That model earns 20× as often as a paid app and its earners make a median of $50k a month.

If you already have a paid app, the least risky move is the hybrid: keep the price for existing users, add an in-app subscription for the feature people ask for most, and watch whether it outgrows the sales. If your app is ad-supported, none of this measures you.

Browse top apps by category →

Questions developers ask

Free apps earn through IAP and subscriptions, through advertising, or by selling a service outside the store. In store data, which only sees purchases, 45.7% of free apps with IAP earn more than $1,000 a month.

No. Paid apps without IAP earn more than $1,000 a month 2.3% of the time, against 45.7% for free apps with IAP. Even the best paid price point reaches only 10.4%.

Yes — through IAP and subscriptions, which is the model most earning free apps use. Free apps with IAP that earn have a median store revenue of $50k a month, with no advertising counted.

The standard store commission is 30%, reduced to 15% for developers under $1 million in annual revenue on Apple's Small Business Program and Google's equivalent tier, and to 15% for subscriptions after the first year. The revenue figures on this page are gross store estimates before commission.

In this data, higher paid prices earn more often: $24.99 apps clear $1,000 a month 10.4% of the time, against 0.9% at $0.99. If you charge upfront, price like a tool. But every paid price point trails the free-with-IAP model.

Yes: adding IAP to a paid app lifts the share earning $1,000+ a month from 2.3% to 10.6%. Going free with IAP lifts it to 45.7%.

Games earn more than $1,000 a month 39.5% of the time, versus 16.2% for apps outside games. Games almost universally use the free-with-IAP model, which explains most of the gap.

How these numbers are computed

  • An app counts as earning when its estimated monthly store revenue is above $1,000. Estimates below that sit at a floor of $1,000, so medians across all apps would be meaningless; every ratio on this page is the share of a segment above that floor.
  • Revenue and downloads are estimates in bands ($5k–10k by $1k, $10k–100k by $10k, then by $100k and $1M). Medians among earners are the median band.
  • Store revenue only — paid downloads and IAP (in-app purchases, including subscriptions). Advertising income is never included, so ad-supported apps show as not earning.
  • Apps enter the catalogue from the US top charts, including Top Paid, so paid apps are over-represented. Ratios by monetization model are unaffected; overall ratios lean slightly paid.
  • Delisted apps are excluded; unrated apps are excluded from rating charts. Recomputed after every crawl — last data point 2026-10-26, 62,959 active apps.

Full methodology →

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