How Long Does It Take for an App to Make Money?

TrendApps Research · updated September 11, 2026 · 59,282 apps

Apps under one year old earn more than $1,000 a month 9.4% of the time. Between one and three years old, 21.7% earn. After three years the rate stays flat, at 23.8% for three-to-six-year-old apps. Apps older than six years earn 20.5% of the time — no better than the three-year-olds. Store revenue only; advertising income is not included, so ad-supported apps show as not earning here.

9.4%
of apps under 1 year earn $1k+
21.7%
of apps aged 1–3 years earn $1k+
2.3×
jump after the first year
19.4%
single-app publishers earn $1k+

Share of apps earning, by age

Share of apps earning $1k+/month, by time since first store release
How the catalogue splits by app age
  • Under 1 year15,215 · 25.8%
  • 1 – 3 years11,649 · 19.7%
  • 3 – 6 years9,003 · 15.2%
  • 6+ years23,201 · 39.3%

15,215 tracked apps are less than a year old and 9.4% of them earn more than $1,000 a month; at one to three years it is 21.7%, at three to six 23.8%, and past six years 20.5%.

Age is time since the app first appeared on the store, so the under-one-year band includes apps that launched last week. That makes the year-one number harsh but honest.

Data table
App ageAppsEarn $1k+/mo
Under 1 year15,2159.4%
1 – 3 years11,64921.7%
3 – 6 years9,00323.8%
6+ years23,20120.5%

Year one is the wall

Share earning $1k+/month by app age, iOS vs Android

The earning rate more than doubles between the first year and the next two, from 9.4% to 21.7% — a 2.3× jump, the largest anywhere on the curve.

The store ranking systems need months of retention and rating data before they surface an app; users need to meet it more than once; the developer needs a few releases to fix what the first users found. Most apps that do not earn in year one have not failed — they are not done yet.

Does an older app earn more?

Earning rate past the first year

Apps between three and six years old earn 23.8% of the time; apps older than six years earn 20.5%. Past year one the curve is flat, within a couple of points.

Age past the first year buys nothing on its own: store revenue follows current users, and current users follow current updates. Old apps still on the charts are old apps that kept shipping.

Does publishing more apps help?

Share earning $1k+/month, by number of apps the publisher has
Median monthly revenue among earners, by publisher size

Apps from single-app publishers earn more than $1,000 a month 19.4% of the time; from two-to-three-app publishers 19.6%; from publishers with eleven or more, 9.7%. The median earning app from a large portfolio makes $20k a month against $40k for a single-app publisher.

Spray-and-pray shows up as half the hit rate and half the payoff. A second app built on the audience of the first can work; eleven reskins do not.

Data table
Publisher portfolioAppsEarn $1k+/moMedian (earners)
1 app34,24619.4%$40k
2 – 3 apps11,81319.6%$50k
4 – 10 apps7,59017.6%$50k
11+ apps5,6339.7%$20k

What "success rate" means with this data

Apps that reached a top chart: earning vs not
  • Earn more than $1k/month10,856 apps
  • At or below the floor48,426 apps

Across all ages, 18.3% of tracked apps earn more than $1,000 a month. Numbers you may have seen elsewhere — "99.5% of apps fail" — are about all apps ever published, most of which never reached a chart.

This catalogue is drawn from the top charts, so the rate here is the rate among apps that got some traction: the right benchmark for a launched app, an optimistic one for an idea.

What this means if you're building an app

Budget a year — not because the app needs a year of development, but because the store needs a year of signal. The earning rate in year one is 9.4%; in years one to three it is 21.7%.

Ship updates through that year even when revenue is flat, and resist the second app until the first one is earning: one app with full attention earns twice as often per app as eleven with divided attention.

See apps that reached the charts this month →

Questions developers ask

Most apps that earn do so after their first year: 9.4% of apps under a year old make more than $1,000 a month, against 21.7% of apps between one and three years old. After three years the rate stops rising.

Among apps that reached a top chart, 81.7% do not earn more than $1,000 a month from the stores. Across all apps ever published, the share is much higher. Ad revenue is not counted.

18.3% of the 59,282 apps TrendApps tracks earn more than $1,000 a month; 10,856 apps in total. Among those, the median makes $40k a month.

The biggest jump in earning rate is between the first year (9.4%) and years one to three (21.7%). The stores need months of retention and rating data before they surface an app.

Not per app. Apps from publishers with 11 or more apps earn $1k+/month 9.7% of the time, against 19.4% for single-app publishers. Their earners also make less — a median of $20k versus $40k.

For most apps, under $1,000 a month: only 9.4% of apps under a year old clear that line. If yours does, the median among all earning apps is $40k a month.

How these numbers are computed

  • An app counts as earning when its estimated monthly store revenue is above $1,000. Estimates below that sit at a floor of $1,000, so medians across all apps would be meaningless; every ratio on this page is the share of a segment above that floor.
  • Revenue and downloads are estimates in bands ($5k–10k by $1k, $10k–100k by $10k, then by $100k and $1M). Medians among earners are the median band.
  • Store revenue only — paid downloads and IAP (in-app purchases, including subscriptions). Advertising income is never included, so ad-supported apps show as not earning.
  • Apps enter the catalogue from the US top charts, including Top Paid, so paid apps are over-represented. Ratios by monetization model are unaffected; overall ratios lean slightly paid.
  • Delisted apps are excluded; unrated apps are excluded from rating charts. Recomputed after every crawl — last data point 2026-09-11, 59,282 active apps.

Full methodology →

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